Destruction makes the world burn brighter

This is my first post on this thing… so… Hi, my name is René!

I want to give you a quick overview about the development process so far. Turns out I am working on RK3000 for quite some time already. Pretty much two years actually. Back then I just called it Zilla and it was going to be a 2D game using pixel art. I have actually found a very old build of it, so here’s a .gif:

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I think this build is actually the point I stopped working in it. Mostly because I wanted the game to be in 3D. I find exploring and maneuvering around spaces in 3D to be so much more interesting. So I just went for it. Scrapped everything I did so far and restarted. This time in 3D. Which I had to learn first. Modeling, rigging, animating and scripting to some extent. As there are quite a few things you need to take into account with the additional dimension. All in all it was quite a lot. The result of this was DESTROYKILLDESTROY.

The cities were randomly generated back then. This is a gif of the process:

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That prototype basically already had most of the stuff RK3000 has now with the exception of  Power Ups which are called Extensions in RK3000. That was a big problem I had in DESTROYKILLDESTROY. I knew I wanted to have Power Ups. I also knew I wanted to have a physical representation of them in the game. But how? With the prototype using a Monster the most logical solution was mutations. But then again: How? I still don’t know how I would do this. To morph the model in some way. So I decided to use Robots instead. Because you just need to add a box to the arm and BOOM you are carrying a gun. That’s it. Done.

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The robots idle animation.

And then there’s also the editor the prototype didn’t have. It was really tough getting good generated results for me back then. Cities that were diverse and interesting to explore and destroy. So I decided to build levels by hand instead. At first I did this in the Unity editor. Which was a huge pain the butt to do. So I decided to make a level editor. And while I was working on it, I thought I should make the editor part of the game. So players can make and share the cities they build.

So with all the stuff I learned at that point I decided to start a third time from scratch and then things just went on. Here are some more progress pictures and .gifs in chronological order.

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And this is what the game looks like now:

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The title is stolen from this wonderful song by Chelsea Wolfe.

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